l̸̩̾́͂́͂̄̽̌̄a̶̘̼͕̗̘͐̂͛̍̎͛̈̃͆̎͘t̶̡̗͚̤͒̍́͆͐͋͑͘̕ë̷̱͚̣̱́̓͆̎̑̓͂̀̕̕͝͠ń̷͕͔̬͌́̓̾̎̆̕ͅͅţ̷̢̨̛̘͎̝̬̪͇̰̰̙̽͒̉͆̈́̋̆̚͜ͅͅ•̶͈͍̰̬̺̺̻̱͔̰͌̉v̵̦̪͕̒̈́̄͒͆̍̈͛͑͗͗̅͜i̸̢͚̗̝̟͗̀̿͌̃̈́̌̈́̑͊́l̷̯̪̖͕̜̲͈̣̯̣̭͛͆̆͠l̶̢͚̺̤͕̖̺̬̺̹̯͈͐͑͆ͅe̵̡̜͓̐̀̉̊͐





Chris Kallmyer [@ELINGS]

Song Cycle

Song Cycle utilizes code-driven randomization to produce a never-ending poem that is at turns joyful, mundane, social, and humorous - a product of chance. The text speculates on the special relationship between architecture and music by proposing new scenarios for music beyond the concert hall. In this way, the piece functions as a work of speculative architecture by proposing alternative contexts as well as social/political/economic functions for music in culture. Song Cycle attempts to bring the kind of attention found in the concert hall back into the world

Song Cycle was commissioned in 2021 by the Los Angeles Philharmonic. Gustavo Dudamel Artistic Director. The piece was created with the LA Phil’s Humanities Programs, which is supported by Linda and David Shaheen.

Song Cycle is exhibited at the MAT within the CNSI at UCSB as part of the Systemics Lab Public Programming, established in 2013 by Professor Marko Peljhan.

https://chriskallmyer.com @chriskallmyer






2023 MAT 259* [@ELINGS]

* Instructed by Professor George Legrady with Yixuan Li, Teaching Assistant

3D interactive visualization projects realized in the MAT 259 Data Visualization course, Winter 2023

(The image above shows the work of Arnav Kumar, Brianna Griffin, Qing Huang, Jenni Hutson, Yanchen Lu, Zeyu Wang, and Lu Yang)

This gallery features students’ work from Winter 2023 MAT259: Visualizing Information. MAT 259 is a project-based course focused on techniques of information retrieval and algorithmic-based visualization. This course concentrates on the fundamentals of data visualization and design, with an emphasis on data query, data analysis and processing, and visualization in 3D interactive spatial visualization. Projects are created with Processing and can be found on the course page.

https://vislab.mat.ucsb.edu/2023.html

https://www.mat.ucsb.edu/~g.legrady/academic/courses/23w259/23w259.html






Yixuan Li | George Legrady | Dan C Baciu [@ELINGS]

Equivalence

Equivalence is a collaborative project of Yixuan Li, Prof. George Legrady, and Prof. Dan C. Baciu. Equivalence is an audio-react interaction installation that creates an experience of real-time language visualization through natural language processing and Image Generative AI. Inspired by how utterances are structured, Equivalence transforms spoken languages into structures in 3D space and visualizes them in a continuously Chinese scrolling painting format. Specifically, Equivalence explores the relationship between grammar (structure) and words (content) in the construction of spoken languages, and maps this relationship into the artwork-creating process of using language analysis to construct image composition and then the stable diffusion model to construct image textures. The work also explores the relationship between Conceptual Art and Generative AI by exploring how ideas are shaped into artwork with step-by-step transitions.

Yixuan Li’s webpage: https://tiffanylyx.github.io/YixuanLi/About_Me.html

George Legrady’s webpage: https://www.mat.ucsb.edu/legrady

Dan C. Baciu’s webpage: https://baciu.online






MAT 200A* [@ELINGS]

* Jenni Hutson | Roger Lin | Panteha Abareshi | Alexis Story Crawshaw | Sabina Ahn

Inter-Play

Inter-Play is a distributed group performance in different media. Content is transferred and translated into different media by each of the performers to create an emergent distributed result. Poetically, the work explores ideas around communication and translation, especially through digital media, including between and across the senses, emotions, speech, and ideas. In particular, this piece plays with the idea of pattern formation and related meaning-making. The networked performance also leverages problems around information transfer as features, including latency, misunderstanding, data loss, and artifacts.






Deniz Çağlarcan [@ELINGS]

Shadows

“Shadows” is a transdisciplinary artwork by Deniz Çağlarcan, featuring selected oil paintings from Güneş Çağlarcan’s “Shadow Collection”. The piece contemplates the intricacies of human social connections, recognizing that while individuals have unique traits, they naturally seek relationships. Maslow’s hierarchy of needs plays a key role in shaping the artwork, correlating social status with mental states. The artwork uses human figures to create texture, with the brain interpreting acrylic forms as body parts, shadows as directions, and figure mass as detail. Deniz enlarges these figures, enhancing details perceivable by the audience and establishing a narrative. The composition’s flow applies a Schaefferian approach, linking gestures by syntactical content and unique morphology. Themes drawn from the paintings provide a formal, semantic structure. The audience’s perception ultimately coalesces these elements into a unified artwork.

https://denizcaglarcan.com/shadows






Chengyuan (CY) Xu [@ELINGS]

Open Baby Monitor

My passion project as a new parent! Rather than buying more gear, why not repurpose old tech into a baby monitor that fits my needs? Here’s the scoop: - Web Access: Keep an eye on her crib from anywhere, on any device. - Sleep Tracker: A deep-learning model checks whether she is in the crib and tracks her sleep quality. - Camera Control: Swap video feeds for different lighting conditions, or even flash on some light. - Secure: Password-protected. - Wallet-friendly: All you need is an old Android phone and a computer.

https://github.com/cy-xu/open_baby_monitor

https://cyxu.tv/






Stejara Dinulescu [@SBCAST | @ELINGS]

The Mayor

An army of drawing machines are hard at work, generating small postcards that depict early visual elements of our show. Despite being made by a robotic system, the prints retain hand-drawn characteristics and serendipidious accidents that illustrate the sharing of autonomy between human designer and executing machine. The mechanical sounds of the drawing machines at work are captured and dispersed throughout latent * ville.

Please feel free to take a creation generated by our Mayors. Related work can be found at stejarasart.com/MotivatedGestures.






Weihao Qiu and George Legrady [@ELINGS]

Fencing Hallucination

Fencing Hallucination is a multi-screen interactive installation that enables real-time human-AI interaction in the form of a Fencing game and generates a chronophotograph based on the audience’s movement. It mitigates the conflicts between interactivity, modality variety, and computational limitation in creative AI tools. Fenc- ing Hallucination captures the audience’s pose data as an input to the Multilayer Perceptron(MLP), which generates the virtual AI Fencer’s pose data. It also uses the audience’s pose to synthesize the chronophotograph. The system first represents pose data as stick figures. Then it uses a diffusion model to perform image-to-image translations, converting the stick figures into a series of realistic fencing images. Finally, it combines all images with an additive ef- fect into one image as the result. This multi-step process overcomes the challenge of preserving both the overall motion patterns and fine details when synthesizing a chronophotograph.

https://www.q-wh.com/fencing-hallucination






Alan Macy [@SBCAST]

Listening to Trees

A 50 minute sound and tactile journey experiencing forest underground and above ground sounds and vibrations. Recording artist - Tucker Yates Tyrell. Composer - Adam Scott. Location - SBCAST Studio E

https://sbcast.org






Danielle Garrison | Ryan McCullough [@SBCAST]

Engaged Awareness

In this performance installation, the public is invited to consider the sensations of relationality. Dwelling in the precarious ritual of searching for suspension, we push until we find balance, to register how it feels, and adjust as we attune to emergent information. Informed as a restriction study we call ethered & tethered, this work exists in liminal spaces—between the pull of the ground and air, the digital and flesh—where we practice falling into and away. The amplification of the physiological attempts a plurality of expressions to enhance communication, a reaching towards. This piece is an extension of a recent performance collaboration Ryan and Danielle led in residency at the Milieux Research Institute in Montréal, where they co-created (with 40 artists) live feedback loops between heartbeat data collection, digital musical composition and experimental aerial movement which was performed live and online for over 500 audience members.

https://daniellegarrison.com






Expressive Computation Lab Team* [@SBCAST | @ELINGS]

* Sam Bourgault | Mert Toka | Devon Frost | Avi Farber | Pilar Wiley

Ceramic Artifacts Demonstrating Digital Systems Developed by the Expressive Computation Lab

Computational craft embraces forms of automation such as clay 3D printing and generative glazing patterns. With this collection of ceramics, we showcase artifacts made with a digital fabrication system for designing machine toolpaths and artifacts decorated with a novel surface decoration workflow. 

https://sambourgault.com ~ @farwest1138

https://merttoka.com ~ @viscousvoid

https://devnfrost.com ~ @devnfrost

https://www.avifarber.com ~ @avi.farber.studio

https://www.pilarwiley.com ~ @pattern_language






Ashley Del Valle | Mert Toka | Alejandro Aponte [@SBCAST | @ELINGS]

Craft Artifacts Made with PunchPrint: Composite Fiber-Filament Material by Integrating Punch Needle Embroidery and 3D Printing

PunchPrint is a new technique that combines 3D printing and punch needle embroidery to create a composite material that integrates the programmability of additive fabrication with the richness of traditional textile craft. This work showcases a set of artifacts made possible by the technique.

https://www.ashleydelvalle.com ~ @ashley.del.valle

https://merttoka.com ~ @viscousvoid

https://www.linkedin.com/in/alejandro-aponte-625919a3






Iason Paterakis | Nefeli Manoudaki [@SBCAST]

Osmosis

Osmosis, an immersive projection mapping installation, embodying the essence of liminal space by seamlessly blending AI-generated visuals with the urban environment. Like biological osmosis in biology, this artwork envisions a transformative journey where virtual elements permeate the building facade, blurring the boundaries between the tangible and the virtual. Through its captivating exploration of AI’s creative potential, Osmosis invites contemplation on the evolving relationship between technology and art in our interconnected world.

https://www.iasonpaterakis.com

https://www.nefeliman.com






Diarmid Flatley [@ELINGS]

Bloom

Bloom traces transformations of a 2D manifold embedded in 4D space. Harmonically related sine functions modulate the surface along each dimension. Phase shift of the sine function in the 4th dimension produces the evolution of form. Rotation around the ZW plane produces further modulations of structure. An array of twenty-five 12 x 12” direct digital prints on aluminum dibond catalogs these transformations. Created using a custom Python script for mesh animation, 4D rotations and stereographic projection. Rendered in Blender.

@nulltools






Iason Paterakis | Nefeli Manoudaki | Pau Rosello [@SBCAST | @ELINGS]

Echoes

“Echoes” delves into the idea of liminal space, which lies between perception and meaning. While we use light waves to make sense of space, termites employ mechanical waves. The work connects these different stimuli - sound, space, and scent - in a transmodal experience. In this VR installation, a mound-like structure floats in darkness, causing disorientation. Using a microphone, the user can create echoes in the virtual space and manipulate the sound effects through movement in the liminal space. The olfactory artifact is used to guide the person through phase transitions with the aid of scent and sound. “Echoes” offers a captivating glimpse into the complexity of termites and their perception of space, and how this overlaps with our own.

Echoes: a termite-inspired VR installation that synthesizes olfactory and auditory stimuli

https://www.iasonpaterakis.com

https://www.nefeliman.com

https://paurosello.net






Artificial Nature* [@SBCAST | @ELINGS ]

* Haru Ji & Graham Wakefield

Dendron Alpha

Dendron Alpha is a site-specific work for projection-mapping at SBCAST (the Santa Barbara Center for Arts Science & Technology), 14x12m, 2023. Procedural modeling (Houdini), agent-field simulation (Node.js, OpenGL/GLSL), guided latent image generation (Stable Diffusion / ControlNet).

http://www.artificialnature.net






transLAB Research Group* [@SBCAST | @ELINGS]

* Marcos Novak: Director; Project team: Nefeli Manoudaki, Iason Paterakis, Diarmid Flatley, Pau Rosello Diaz, Ryan Millett; with Artificial Nature (Haru Ji + Graham Wakefield) and the AlloSphere Research Group (Gustavo Rincon and Kon Hyong Kim)

S50_Synaptic_x2 (SIGGRAPH 2023 Excerpt)

<S50_Synaptic_x2> is the second excerpt of a much larger work-in-progress, the <S50_Synaptic Time Tunnel>, a major interactive installation for SIGGRAPH 2023, celebrating the 50th conference of this most famous of computer graphics conference series.

Fusing past (five decades of SIGGRAPH archival materials), present (live interactivity and generativity), and future (AI extrapolations of the past fifty years into the next fifty years), this project explores synaptic interconnections between the pioneering individuals, landmark ideas, technical innovations, breakthrough projects, and visionary artworks that carried the computer graphics revolution from the edge of research through the mainstream of global culture and into the restless invention of the future.

Imagining the past, present, and future of the SIGGRAPH archive as a dense evolving network of artificial neurons, dendrites, and synapses, and likening the spread of ideas to branching neural signals firing across countless synaptic connections like lightning, this data-driven project traces the propagation of influences and innovations across an ever-emerging field.

* This project is made possible by the generous support of the Autodesk Foundation.

https://translab.mat.ucsb.edu/S50_SynapticTimeTunnel






Ryan Millett [@SBCAST]

Krell Infinity Functor — Application IX, Process Zero: Fractal Core Extraction (Version 6) (8 minutes)

KRELL is an algorithmic-generative music composition system implemented in the SuperCollider programming language. In this application, the KRELL system engages two parallel processes: one that indexes subsets from an infinite, self-similar integer sequence corresponding to microtonal pitch-modulation, and another that transforms synthetic audio generated by a neural network. Both processes approach infinity, though by dual means: one across a grid of discrete microtonal octave divisions, the other through a continuous 16-dimensional latent space.

http://ryanmillett.mat.ucsb.edu/






Yifeng Yvonne Yuan [@SBCAST]

Memory…memory… (10 minutes)

“Memory…memory…” is about the nature of our recollections. Memories dissipate like vapor, yet leave behind delicate droplets of remembrance. In this piece, I encode written/spoken memories into binary rhythms and weave together those precious moments of my twenty dear friends into a sound project. I am grateful that my friends trusted me and were willing to share a part of their lives with me. Through this work, memories are iterated, transformed, misaligned, lost, and found.

http://yvonneyuanmusic.com ~ @kelseymusouka






Drew Flieder [@SBCAST]

Study No. 2: Tremolo (6 minutes)

The title of this piece is derived from the fact that there are two “levels” of tremolo occurring throughout the piece. The first, lower level tremolo is generated by modulating the grain frequency of a pulsar generator with square waves. The second, higher level tremolo is between two lower level tremolo events.

https://drewflieder.xyz





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