Re:agency

Media Arts and Technology End of Year Show 2026


Retrospecting AI

This data visualization is a collection of over 100 headlines, over the last year, featuring the use and development of AI and data centers from publishers such as the NY Times, FT Times, Wall Street Journal, The Intercept and more.

Jonathan Crescenzo

https://github.com/jonpenn-crez

jon.crescenzo@gmail.com


String State

String State is a handwoven work, designed through code and reincarnated in the digital, exploring the interconnectivity of the loom and the computer. As each row was manually woven, the loom state was recorded to be fed back in to a real time digital recreation of the process, exposing the time intensive labor of weaving. Alpaca wool and Tencel fiber. 18x38in.

Devon Frost

https://devnfrost.com

https://www.instagram.com/devnfrost

dfrost@ucsb.edu


Interference

Interference is an interactive plotter system that generates animated moiré patterns in real time. Moiré arises when similar repetitive patterns overlap and shift, producing the illusion of movement from pure geometry. Visitors design their own patterns including lines, grids, radial or concentric forms, adjusting spacing, density, rotation and scale through an intuitive interface. Rather than rendering the result on screen, a CNC plotter translates each parameter into physical marks on transparent film. As layers accumulate on the movable platform, the moiré effect is not computed but drawn, emerging gradually through ink, material, and motion, making visible a process that digital displays typically collapse into an instant.

Zhifan Guo

https://www.zhifanguo.com

https://www.instagram.com/insulindian_phasmid

zhifanguo@ucsb.edu

Jintong Yang

https://jintongyang.wixsite.com/home

https://www.instagram.com/inkheart.jt

jintongyang@ucsb.edu


residual

This installation explores video feedback as both a technical system and a metaphor for human agency. Using a live camera feed projected back onto itself, the work creates recursive visual patterns that continuously evolve through the presence and movement of participants. Small gestures become amplified, destabilized, and transformed by the system, revealing the tension between individual action and automated response. The piece draws from early experimental video art and analog feedback systems while reflecting contemporary concerns around surveillance, algorithmic mediation, and machine perception. In an environment increasingly shaped by systems designed to predict and influence behavior, the installation asks what it means to intervene within a loop that is already reacting to us. Rather than positioning technology as autonomous or inevitable, the work treats it as collaborative and something shaped through interaction, disruption, and participation. The feedback loop becomes a site of negotiation between human intention and system behavior, where agency emerges not from total control, but from active engagement with unstable and responsive systems.

Eric Rennie

https://erennie97.wixsite.com/website

https://github.com/ericmrennie

https://www.linkedin.com/in/ericmrennie

ericmrennie5@gmail.com


Lines and dots

The question of agency goes back to how we lets computers create. The computational platforms we use to create art shapes the art that we make. This work is a primitive form of how artist let go of the outcome itself, and focuses on the emergent behavior of different the parameters generate the art work. this work explores what aspects I want to control and which aspect i want to let go.

Yeonsuk Jung

https://Yeonsukjung.org

https://www.instagram.com/yeonsuk_and_composition


PlaSphere

Plastic persists long after it is discarded. Along many coastlines, heat and abrasion fuse it with sand, rock, and organic matter into plastiglomerates, hybrid formations that register human activity at geological timescales. PlaSphere is an immersive installation. It combines a spatialized multichannel sound field with Pepper’s Ghost “holograms” of AI-generated coastal organisms, displayed alongside specimens collected on the island the recordings come from. Field recordings from Haklim-do, South Korea are segmented into short grains, organized by timbral similarity, and fused in the frequency domain. Photographs of collected specimens are used to fine-tune a LoRA that generates organisms modeled on local species. Across sound and image, the work follows the same operations (fragmentation, fusion, and accumulation), treating composite matter as both material and method. The contribution is methodological: the technical operations that produce the work are the same operations that produce its subject, and the resulting speculative organisms make a future ecology shaped by industrial debris perceptible at the scale of a single body.

Sabina Hyoju Ahn

https://sabinaahn.com

https://www.instagram.com/sabina_ahn

sabina_ahn@ucsb.edu

Ryan Millett

https://rmillett.myportfolio.com

rmillett@ucsb.edu

Seyeon Park

https://seyparc.hotglue.me

https://www.instagram.com/seyparc_artwork

seyparc@snu.ac.kr


gorges

Audio/Video installation

Jazer Giles

https://jazergiles.com

https://www.instagram.com/jazer-giles


Still Image

Interactive video installation

Jazer Giles

https://jazergiles.com

https://www.instagram.com/jazer-giles


Tesserae

Tesserae is an application of low-complexity art built from simple bitwise operations. A computer stores numbers as binary digits (bits), and bitwise operations act on those bits directly. Common ones, such as XOR, AND, OR, and bit shifts, take two numbers and combine them digit by digit to produce a new number. For every cell of the terminal grid, a formula takes three variables (the cell’s x-coordinate, its y-coordinate, and the current time) and combines them with bitwise operations. The value the formula returns determines the color and the character that appear in that cell. While the underlying operations are simple, their combinations create surprisingly intricate patterns with discernible structure at multiple scales simultaneously. As time progresses, the patterns shift and evolve.

Ryan Millett

https://github.com/kr4g

rmillett@mat.ucsb.edu

Karl Yerkes

https://kybr.github.io

https://www.instagram.com/metacookie

karl.yerkes@gmail.com


Local-First Technologies for Technological Sovereignty in Shared Augmented Reality

Consumer Augmented Reality (AR) devices rely on third-party cloud infrastructure to collect sensitive camera and sensor data from users, posing risks to personal agency and security. We challenge the status quo of centralized AR through an experimental shared-AR experience that uses local-first software principles on an independent hardware and software platform, enabling users to maintain complete ownership of their spatial data. Instead of relying on a cloud-based or proprietary shared-AR platform, this project uses fully local computer vision in a camera and microcontroller module, along with peer-to-peer (P2P) exchange mechanisms to support a simple shared-AR experience.

Ana Cardenas Gasca

https://anacardenas.com/portfolio/ar

https://www.linkedin.com/in/ana-cardenas-gasca

Xue Gao

https://www.xueplayground.com


helping hand

A pen plotter is programmed to go through the motions of a never-ending set of lines and curves through space. By letting this machine hold a brush pen, its motion leaves a visible trace on a piece of paper. That is, if it has ink. Audience members participate by instructing the machine to go dip its brush in ink, whenever they feel like the brush gets too dry. The machine does not know about its brush or the dryness of it. The machine continues on regardless. Through this unusual painting method, human intervention mitigates inherent limitations of automated computer-controlled machines. Rather than increasingly complex technology, sometimes all a little machine needs is a helping hand. Computer program, custom electronics, pen-plotter, inks.

Emilie Yu

https://em-yu.github.io

https://instagram.com/emxtyu

emyu@ucsb.edu


PosTalk

PosTalk is an open-source audio plugin that invites performers to reclaim physical expressiveness in digital music-making. In a landscape where electronic performance has been reduced to button-pressing and mouse-clicking, this work proposes the hands — and the body — as primary instruments of control. By embedding a live camera feed directly inside a DAW plugin, the system tracks hand gestures in real time using computer vision, translating movement into parameter automation. A raised palm, an open hand, a slow descent — each becomes a musical gesture with sonic consequence. The performer is no longer separated from the music by an interface; the interface disappears into the body. Built as a VST3/AU plugin using the JUCE framework, with a WebView UI powered by MediaPipe for hand landmark detection, the tool is DAW-agnostic and freely available. It requires no specialized hardware — only a camera and the desire to move.

Italo Rojas

https://www.italorojas-portfolio.cl

italo@ucsb.edu


Heading Your Way

“Heading Your Way” is an interactive performance that reimagines platform delivery as a system entangling game mechanics, labor, remote operation, and bodily collaboration. One participant uses a game controller to move a physical drone and its virtual counterpart, while another participant’s breathing allows or pauses their movement. The drones move in synchronization as participants are asked to deliver a package to a designated destination. Here, breathing is not simply a biometric signal; it becomes an operational condition that enables movement and determines when the package is held or released. A simple delivery process becomes an unstable performance entangling two bodies, a sensor, and drone systems. Borrowing the familiar language of delivery apps, the work asks: who is actually acting? Is it the person with the controller, the breathing participant, the system, or the platform that assigns the task? The ordinary notification “Heading Your Way” becomes both a promise of convenience and a sign of automated action in which responsibility is distributed. In response to “Re:agency”, the work understands agency not as individual choice, but as a condition distributed, delegated, and obscured within technological systems. Breathing becomes command, participation becomes compliance, and delivery returns as a question of responsibility.

Hyun Cho

https://hyuncho.net

https://www.instagram.com/dothedotheg

hyuncho@ucsb.edu


CNC Embosser

This is a demonstration of a CNC embossing machine that we have developed using the Stepdance library for Arduino. We reconfigured a Prusa i3 MK3S 3D printer, creating new connectors so that the printer is compatible with the Stepdance board. Custom caster wheel mechanism and rod and embossing wheels are all CAD modeled in Fusion and 3D printed. The wooden frame is custom modeled and laser cut. The frontend interface, using p5.js with WebSocket connection enables users to design an embossing pattern.

Fiona Irving-Beck

https://github.com/fi0112358

https://sites.google.com/view/fionairving-beck

firving-beck@ucsb.edu

Eric Rennie

https://github.com/ericmrennie

https://erennie97.wixsite.com/website

ericmrennie5@gmail.com


ECHOFRACT: A Chamber for Human-Machine Conversations

Echofract: A Chamber for Human–Machine Conversations is an interactive installation that examines the vulnerability of private data in the age of AI. Visitors speak to a conversational AI system where their words are captured, transformed, and reduced to fragmented traces that persist beyond the moment of interaction. These fragments appear as shifting visuals and indistinct whispers, accumulating into a collective field.

Yiran Shaw Xiao

https://yiranxiao.com

https://www.instagram.com/shaw_yiran

yiranxiao@ucsb.edu

Chongyang Rao

https://www.instagram.com/chongyang_rao

chongyang@ucsb.edu


Stochastic Jué (觉) - Attention, Divergence, and the Structure of Generation

Stochastic Jué (觉) is an immersive experience that reveals the hidden dynamics of generative models through attention and perception. By combining machine attention with human gaze and physiological signals, the system introduces divergence as a form of intervention, allowing viewers to probe and reshape the generative process. The work frames perception not as observation, but as an active window through which stochastic structures become visible. 觉 [the Chinese character for perception, awareness, awakening] frames this exchange as irreducibly bilateral. Stochastic Jué asks what happens at the boundary between these two black boxes when human attention becomes a probe, and the structure of generation becomes, briefly, visible.

Yiran Shaw Xiao

https://www.yiranxiao.com

https://www.instagram.com/shaw_yiran

yiranxiao@ucsb.edu

Nefeli Manoudaki

https://www.nefeliman.com

https://www.instagram.com/nefeliman

nefeli@ucsb.edu

Iason Paterakis

https://www.iasonpaterakis.com

https://www.instagram.com/deejay_tekton

iason@ucsb.edu

Chongyang Rao

https://www.instagram.com/chongyang_rao

chongyang@ucsb.edu


VitaLines

Our hearts are constantly drawing an invisible self-portrait; VitaLines brings this drawing to the light. The tool does not take instructions, but rather listens to its operator’s natural internal rhythm. A pulse sensor reads the raw voltage signal of the heartbeat and feeds it directly into the plotter. The AxiDraw then draws a waveform in a zigzag motion across the page, with its horizontal amplitude mapped to the analog signal in real time. We created this work in response to a question about liveness and control: who, or what, determines the behavior of a machine? VitaLines refuses to provide a clean answer. The heartbeat cannot be overridden, only scaled, and the operator cannot fully control the outcome, only shape the conditions under which it unfolds. What remains on the page is a record that you were here, alive and unreplicable.

Taneesha Panda

https://github.com/taneeshapanda21

taneeshapanda@ucsb.edu

Benjamin Ancho

https://github.com/penguicode

benjaminancho@ucsb.edu


Spectral Map

Spectral Map is a movement based texture adventure with rpg elements. The visuals explore plasticine clay in a video game setting through traditional stop motion, stratacut techniques, and 3d scanning. Audio adapts to player navigation and circumstance with cellular compositions, along with a real-time granular effect driven by speed. These design pillars make Spectral Map one of the only games to implement reactive granularity in the music, and one of the only games in the first person shooter genre to be made entirely out of clay.

Noah Thompson

https://www.instagram.com/123g0bln

nothompson111@gmail.com


Call/Code/Response

“Live from LA!” was an immersive youth-theater production co-created with LA-based high school students and youth arts organizations, blending dance, poetry, music, and augmented reality. The play unfolded against the backdrop of a Latinx community endangered by racial, economic, and political violence, foregrounding generational conflicts over how best to protect each other. To support youth-led personal and political storytelling, we co-created projection mapping animations using tools built with p5.js. Students used these browser-based tools to manipulate visual parameters without needing extensive prior coding experience.

Payton Croskey

pcroskey@ucsb.edu

https://paytoncroskey.com

https://www.instagram.com/paytoncroskey

https://www.linkedin.com/in/payton-croskey

Ana Cardenas Gasca

acardenasgasca@ucsb.edu

https://anacardenas.com/portfolio/ar

https://www.linkedin.com/in/ana-cardenas-gasca

Jiwon Ham

afterworkham@gmail.com

https://jiwonham.com

https://www.instagram.com/jiwonhaam

https://www.linkedin.com/in/jiwonham


Flow Sphere

Driven by a live EEG signal, this project visualizes and sonify brain signal into an immersive, real-time audio-visual piece with a colorful ribbon band and multiple tonalities of granular music, allowing participants to view their current flow intensity by the intensity of the bright, watery blue on the ribbon band.

Yuehao Gao

https://gaoyueh8.wixsite.com/home

https://www.instagram.com/kevingao0809

yuehaogao@ucsb.edu


Attention Is All You Need

Attention Is All You Need is an interactive media art installation that explores attention as an embodied and environmentally mediated cognitive process. Using a network of sensors—including EmotiBit, Muse 2, Leap Motion, and webcam-based computer vision—the work transforms the exhibition environment into a living laboratory for sensing participants’ presence, movement, activity, and physiological states. In response, the visual environment shifts between a digital twin of TransLAB and a virtual tree originally located in front of the UCSB Library. Through this transformation, the project reveals attention not as a private mental event, but as a dynamic relation among body, technology, perception, and environment.

Anna Borou Yu

https://www.mystudio.design

https://www.instagram.com/annaborouyu

https://www.linkedin.com/in/annaborouyu


Nautilus in 4-dimensional Space

There’s no substantial reason stopping human from understanding and perceiving a world with 4 spatial dimensions, and a nautilus will guide us through the journey.

Felix Yuan

felix.z.yuan@gmail.com

https://www.instagram.com/bbbbboint


Mutation

Mutation places the viewer inside a living strand of DNA. The double helix surrounds them—pulsing with light, dissolving into fields of signals, and reforming in an endless cycle of change. Through interaction, viewers influence the evolving structure, shifting colors, fragmenting strands, and reshaping the visual genome in real time. In biology, mutation is often described as error, yet every species, trait, and individual emerges through variation. This work reframes mutation as a creative force rather than a flaw. Mutation asks where agency resides within biological systems: in the molecule, the organism, the observer, or chance itself. Distributed across multiple machines so that no single perspective is complete, the work presents agency as collective, emergent, and continuously becoming.

Tyler Kaufman (Visceral Design)

visceraldesignmusic.com

https://www.instagram.com/visceraldesign

visceraldesignmusic@gmail.com

Susan Zhong

https://xmzhong0v0.com

https://www.instagram.com/gwichanist0v0

zhong0xm@gmail.com


Global Organoid Orchestra

The Quantum Global Organoid Orchestra (qGOO) is an experimental art–science collaboration that brings together living neural tissue, generative media, and networked human participation to explore new forms of emergent, cross-species creativity. The project centers on brain organoids—lab-grown clusters of neural cells cultivated in partnered neurobiology labs—which produce spontaneous electrical activity.

Nefeli Manoudaki

https://www.nefeliman.com

https://www.instagram.com/nefeliman

nefeli@ucsb.edu

Iason Paterakis

https://www.iasonpaterakis.com

https://www.instagram.com/deejay_tekton

iason@ucsb.edu

Mert Toka

https://www.merttoka.com

https://www.instagram.com/viscousvoid

Diarmid Flatley

https://www.instagram.com/nulltools

https://www.diarmidflatley.com

Kavi [Ilze Briede]

https://www.ka-vi.com

https://www.instagram.com/art_by_kavi

Marcos Novak

https://www.translab.mat.ucsb.edu

https://www.instagram.com/alien90291

Mark-David Hosale

https://www.instagram.com/mdhosale

https://www.ndstudiolab.com


Simulacra Naturae - Biome Studies

Simulacra Naturae - Biomes Studies operates as a multisensory infrastructure investigating how aesthetic experience emerges when biological activity, generative algorithms, and embodied agents interact. We position organoid electrophysiology as a coordinating force that mediates relationships across heterogeneous subsystems, spanning visual, sonic, material, and haptic domains. By integrating agent-based simulations with haptic feedback and computational fabrication, the work positions data as a catalyst for emergence. The result is a cyberphysical ecology where distributed neural dynamics and human interaction co-evolve across varying temporal and material scales.

Metaesthetica

https://metaesthetica.xyz

https://www.instagram.com/metaesthetica

metaesthetica@gmail.com


YLD - while dancing

A wearable music synthesizer and instrument for dancers. The user can produces music while performing physically such dance or an act. The idea is to make the music production more intuitive with respect to performance from the performer point of view. Actions like tapping, snapping, rubbing and sliding two fingers are mapped to various synthesizing techniques. Agency is redistributed across movement, material, and system, allowing music to emerge directly from physical expression.

Shashank S

https://shashankssham.wixsite.com/my-site-1

shashank86@ucsb.edu


Layerings

Digital art, virtual photography, micropoetry

Stemming from my lifelong interest in exploring virtual worlds and investigating the myriad forms of creativity that they inspire, Layerings is a series of experimental images (and accompanying text) in which I combine and edit multiple “snapshots” of various Second Life scenes, often taken from the exact same camera angle but with different graphical settings, in order to paint a picture that goes beyond mere representation. The scene itself becomes both raw material and canvas, transformed to elicit a sense that, somewhere betwixt the pixels, there might be yet another world waiting to be imagined.

Erik A. Mondrian

https://bsky.app/profile/rainstormsky.com

https://fosstodon.org/@erikMondrian

https://www.primfeed.com/erik.mondrian

https://www.youtube.com/erikMondrian

mondrian@ucsb.edu


Behind the Invisible Doors

This audiovisual work is an excerpt from my recent electroacoustic piece, Behind the Invisible Doors. The full composition uses an ordinary object sound, a door to unlock sonic worlds featuring elements such as metal, wood, water, fire, and earth. This specific excerpt features a door that opens into a mysterious underwater world, creating an immersive experience that invites you to submerge yourself deep into the ocean and discover unusual creatures.

Sum Yee Lee

https://www.sumyeeleemusic@gmail.com

sumyeeleemusic@gmail.com


Gamma Node: Handwriting to Code.

A browser-native visual node editor for real-time audio AND visuals. Patches authored in the editor compile to plain Gamma C++ — and, with the optional local compile daemon run as live WebAssembly. inside the editor 375+ nodes, an in-page AI assistant, voice + handwriting input, full touch / iPad support, and end-to-end live performance from a Mac, iPad, or Chromebook on the same network.

Luc Freiburg

https://github.com/9LiveZZZ-Git

lpfreiburg@ucsb.edu