Artist Image

Hannah Wolfe

Using patterns found in nature and society as a basis, I explore perception, interaction and communication through physical, mechanical work. Trained as a painter, I have always been fascinated by perception and the point where two parallel lines intersect. This is my obsession: the point where disparate ideas, parallel lines that never cross, converge. Here all our traditional restrictions are no longer relevant and the boundaries have to be redefined. Perception fascinates me, the mathematics and psychology behind perspective, optics, the evolution of the eye and the way our minds influence our perceived reality. My favorite definition of art is that it is what happens between the viewer and the object. The art happens in the act of perceiving it.

The purpose of art is to break the rules to make people think. For as long as I can remember, I have been taking things apart and putting them back together. They may have not worked afterwards when I was young, but tinkering, making and breaking things has stuck with me. I discovered physical computing as a medium in undergrad and started using it as a tool, trying to modify the way people interact with their environment. My work explores the relationship between people and technology, the relationship between organic and inorganic, between analog and digital. I am particularly interested in bio-mimicry, from the cellular to the societal level.

I am a maker, programmer, researcher and painter from Silver Spring, Maryland. Currently I am pursuing my PhD in Media Arts and Technology at University of California, Santa Barbara. My research interests include physical computing, interactive environments, human computer interaction, data visualization, bio-mimicry and alternative energy. In 2009, I graduated with a degree in Liberal Arts with a concentration in Visual Arts influenced by Math and Science from Bennington College. There I studied a mix of painting, drawing, animation, physical computing, mathematics, chemistry and programming. Afterwards I moved to the Bay Area and worked as a programmer at SunEdison in San Francisco for over two years. My non-academic interests include cycling, hiking, camping, board games, and science fiction.



TEM/AP Project